Room to Breathe

Student Team Project

Year

2023

Duration

10 weeks

Overview

In today’s urban landscapes, high foot traffic and stimuli can become stressors for children and parents navigating public spaces. With Headspace’s Room to Breathe, families can relax and recharge through simple meditation via private, yet publicly accessible pods.


Throughout this project, my main role was defining the physical experience through 3D modeling and usability testing to create a delightful, inclusive experience for families.

My Roles

UI & Interaction Designer: Building interface prototypes for Room to Breathe's Pod and defining core interaction mechanics,


Industrial Designer: Developed and modeled Room to Breathe's physical product, aligning interaction goals with human ergonomics and headspace branding.

Outcomes

85%

Average user satisfaction with Room to Breathe's experience.

35%

Of users downloaded the app after completion of our usability test.

7 Awards

From the Indigo Design Awards (Including Gold in Product Design)
At a Glance

We All Could Use a Room to Breathe

Giving relief to stressed parents and children

Making 200+ academic links fun to browse through

Room to Breathe offers an private, immersive meditation and mindfulness experience for families in public spaces, utilizing the lessons and methods offered by Headspace.

Experience immersive meditation sessions

Making 200+ academic links fun to browse through

Inside the cozy pod, families can engage with traditional headspace meditation sessions, as well as a brand new library of interactive activities for children to explore the foundational concepts of mindfulness. Lights and audio changes to deliver immersive experiences for users, offering an escape from busy public spaces.

Designs that embody Headspace

Making 200+ academic links fun to browse through

While this project wasn't made in collaboration with Headspace, we of course made sure that our interfaces, character design, and marketing seamlessly coincided with their brand identity and mission.

Discovery

Bringing Headspace Out of The App

Hey, big fan here, how did this project start?

Making 200+ academic links fun to browse through

This project isn’t officially affiliated with Headspace—it was created as part of a class project.

Science-backed meditation in the palm of your hands

Making 200+ academic links fun to browse through

Headspace is a mobile app that combines guides and activities, to teach user meditative strategies to help them relax, focus, or learn the fundamentals of mindfulness.

Who are we innovating for?

Making 200+ academic links fun to browse through

Rather than focus on innovating a select feature or facet of Headspace, we decided to start with a target demographic and an overarching goal for our project: designing for families and children, within public spaces.

How is this innovative for Headspace?

Making 200+ academic links fun to browse through

Headspace has had some previous short-term ventures—such as special events or partnerships—where they've breached into the physical space and created an environment to facilitate content consumption. The company has shown it's interest in more immersive experiences, but hasn't made anything long-term or permanent.


Additionally, as far as competition goes, no other mindfulness app on the market has tried reaching into the physical space.

Concept

Validation and Ideation

Bringing in the experts

Making 200+ academic links fun to browse through

Since we went into this project with a clear idea of what we wanted to do, we first took a step back and validated our concept through interviews and a co-creation workshop.

Key Insights

Making 200+ academic links fun to browse through

Since we went into this project with a clear idea of what we wanted to do, we first took a step back and validated our concept through interviews and a co-creation workshop.

Understanding Target Users

Making 200+ academic links fun to browse through

Through artifacts like journey maps, personas, and user flows, we connected our extensive research to key moments and pain points to address in our concept.

Design Process

Creating Room to Breathe

Product Ecosystem

Making 200+ academic links fun to browse through

We defined 3 core components of our project. My role focused mostly on designing the physical pod and the interactions within.

Owen Hudock

More projects and experiences are always on the way. Let's keep in touch!


© 2025 Owen Hudock. All Rights Reserved.

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Owen Hudock

More projects and experiences are always on the way. Let's keep in touch!


© 2025 Owen Hudock. All Rights Reserved.

Connect

Copy email

Owen Hudock

More projects and experiences are always on the way. Let's keep in touch!


© 2025 Owen Hudock. All Rights Reserved.

Connect

Copy email